Ultima at PC Gamer: The Legacy of the Avatar

richard-garriott-ultima-virtues

Richard Cobbett, writing at PC Gamer, has published a lengthy missive on the legacy of the Avatar in the Ultima series. Which I think might actually be a refresh of something he had written previously, except this time with more references to Shroud of the Avatar worked in. (PC Gamer also published an “impressions” piece concerning Shroud recently, in which a comparison to the concept of “Skyrim Online” is used in a favourable way.)

Right out of the box, he articulates something very important about Ultima, something that most fans of the series should find agreeable:

There’s many reasons that Ultima is special, from the pants-on-head insanity of the early games to the sandbox nature of the world, where there was technically a plot to follow in a specific order, but no real penalty for deciding balls to it, finding a magic carpet or jumping into a moon-gate and simply getting lost in both the stories and, later on, the ability to do things like bake bread. At one point, albeit patched out, doing so with the blood of a murdered man and feeding it to his grieving son. Or hire a prostitute for a talking mouse. Or find a hundred ways to break the game systems over your knee for fun and profit.

Cobbett’s central thesis, however, is that if you actually consider the Ultima series as a whole — or, at least, treat Ultima 4 onward in this way — it becomes clear that the Avatar causes way more problems for Britannia than s/he ever really solves for it, and that each successive evil that is thrust upon Britannia is in fact in some way caused by the Avatar:

In the first place, damn near everything that goes wrong is entirely, literally, the Avatar’s fault. Never intentionally! There’s no arguing that. Canonically at least, everything he does is righteous and it’s not until Ultima VIII: Pagan that he’s forced into doing horrible things for the greater good – that being the theme of the game, which takes place on a dark realm from which he has to escape with urgency.

It’s true though. Initially, the Quest for the Avatar ends up with him simply taking a powerful artefact called the Codex Of Ultimate Wisdom, which turns out to destroy the gargoyle home and set up Ultima IV. It also however results in the creation of his nemesis, a godlike force of ultimate evil called The Guardian that conquers at least ten worlds while the Avatar is saving just the one, as well as creating no fewer than two evil religions as dark mirrors of his own. If we assume that the Avatar is also the Stranger From Another World who starred in Ultima I-III, Ultima V is also his fault, the Shadowlords and their brutal dictatorship having been spawned from shards left behind by his earlier monster hunting. Making things worse, by the time we get to Ultima IX, the Avatar ends up being responsible for not only the final destruction of the gargoyles’ new home, the entire land of Pagan (to the point that in an early version of Ultima IX’s story, the Guardian was able to torture Lord British just by showing him a clip-show of what his champion had gotten up to), and the ending is him nuking Britannia and leaving its surviving population as intergalactic refugees who survive the devastation at the cost of everything they love.

Earlier in the piece, though, Cobbett attempts to sidestep the matter of Ultima 9:

…let’s not speak of the final game, Ascension…

Now, sure…opinions about Ultima 9 are sharply divided. It is reviled and hated by a portion of the Ultima fandom; there’s no disputing this. Cobbett evidently is a member of this camp. Ultimately, though, this robs his essay of some of its potential. Because when he writes passages like this:

It’s just fascinating to me how the series that set out to hail the Avatar ultimately… not a pun, that word was inevitable at some point… became the case for the prosecution. But that’s just the start. To see what a failure the Avatar truly was, you just need to look at the point of the whole enterprise in the first place.

Ultima is not a story about perfection. That’s important. Lord British, despite being creator Richard Garriott’s author avatar, is regularly wrong, often pig-headed, and at times, damn near blind.

…what he’s writing about, whether he realizes it or not, is the plot of Ultima 9. Oh, sure, there’s that bit about the columns and the corrupted Virtues out in front of it, but the core of the story in Ascension is really that the Avatar has ultimately been a detriment to Britannia, precisely because he has been its crutch, and because his every action has triggered some other evil that has become manifest decades or centuries later. And Lord British, too, realizes that he has rested too long on his laurels and actively comes to Britannia’s aid himself. He realizes, belatedly, that he cannot rely on the Avatar anymore; that if he is to be king, he must be the first to act in defense of his realm.

I am not sure if Cobbett realizes that this is the message of Ultima 9; I suspect he may not, given his incorrect relation of its ending (quoted above). But there it is. There’s really nothing in Cobbett’s piece that should strike any Ultima fan as being a revelation, excepting those Ultima fans who have never completed Ultima 9 (or who have eschewed playing the game entirely).

Otherwise, though, it’s a good piece, and an enjoyable read.

10 Responses

  1. Fenyx4 says:

    Also the Guardian being created when you become the Avatar was from Ultima IX as well. So a large portion of the bad stuff he mentioned was all stuff he said wasn’t gonna speak about. 🙂

  2. Sanctimonia says:

    Spoony in his various rants came to the same conclusion about the Avatar’s presence being detrimental to Britannia. Perhaps Cobbett has seen those videos.

    • WtF Dragon says:

      It is likely.

      But again…it’s right there in the game.

      • Sanctimonia says:

        Spoony really drove the point home in his hyperbolic and profane way though. If you watched his videos it’s not possible to scrub the point from your mind, and he mentioned all the disasters from previous Ultimas. I haven’t played IX, but I imagine the point was made more subtly.

        What’s funny is that this concept (at least up until IX) was probably unintentional. I think it was just convenient or obvious to tie the disaster occurring in the newest Ultima to something that happened in the previous Ultima for continuity’s sake, without actually trying to paint the Avatar as this short-sighted, irresponsible walking disaster. It is amusing to consider in retrospect though. I wonder if Garriott’s ever commented on the theory or its origins.

      • WtF Dragon says:

        The dialogue in U9 wasn’t iterated upon all that much, so the point is made rather bluntly. Not as hyperbolically as Spoony does it, though.

        The intent was always that U9 would end the Avatar saga. And the idea of the Avatar’s actions causing later problems were called out in other games in the series (e.g. the Codex in U6)…so the point was easily enough made. Was it always the explicit intent? I don’t know if that was ever stated anywhere.

      • Sanctimonia says:

        Jesus, imagine if an Ultima’s dialogue was written by Spoony in full-manic mode.

        You’re right though… I’d forgotten the non-sandboxy stuff in Ultima VI. That was the first game (that I can remember) the Avatar actually was painted clearly as the bad guy. The whole plot was about cultural misunderstanding, unintended consequences and reconciliation.

      • Sergorn says:

        I’d assume it was always the explicit intent in the final plot in any case, but even earlier iterations seems to in that direction, since it made everything bad that happened to Britannia a direct consequence of the Avatar killing Mondain and destroying his Gem.

        But there is no doubt about the final game : the part about the Quest of the Avatar being a failure, and the Avatar essentially becoming Britannia’s lackey instead of a role model hence why he needs to teach Britannia to fend for itself and dissapear… well that’s the *core* thematic of the game, that’s what Ultima IX is about in a nutshell.

  3. I notice that in the article he states:

    “Making things worse, by the time we get to Ultima IX, the Avatar ends up being responsible for not only the final destruction of the gargoyles’ new home, the entire land of Pagan (to the point that in an early version of Ultima IX’s story, the Guardian was able to torture Lord British just by showing him a clip-show of what his champion had gotten up to), and the ending is him nuking Britannia and leaving its surviving population as intergalactic refugees who survive the devastation at the cost of everything they love.”

    That’s not the ending of Ultima IX. That’s the ending from the 1996-1997 version of the plot. Did he not play the game through to the end?

    Also, the entire land of Pagan was not destroyed. Was it left worse off than when the Avatar arrived? Perhaps. But it was certainly not destroyed. I would also argue that Wislem was more responsible for Ambrosia’s destruction than was the Avatar. That’s kind of the point of that section of the game: his pride in what he had built blinded him to its faults.

    And yeah, the premise of his article is the core theme of Ultima IX, without mentioning that fact.

    • Iceblade says:

      Yeah, I noticed that too. I can’t believe he didn’t at least check the wiki on the actual game’s plot or does he just consider the ’97 plot to be canon.

      Admittedly the execution of this thematic is rather weak and mostly mentioned in a few dialogues toward the end: Guardian being your other half and the comments by Lord British. The theme doesn’t seem as prominent in others parts of the game except in retrospect:

      * Sacrifice, Honor, and Valor do a decent job of including this theme in their questlines with each requiring the Avatar to inspire/persuade people to do the virtuous thing. Even so I find the theme isn’t really brought up.

      * Honesty was honestly terrible. You basically place your trust in Batista to actually honor the trade, and you are supposed to deal with Tydus before cleansing the shrine and that requires a weird form of extortion. The game treats that Heartstone like it is Tydus’s essence or source of magic. It’s like the mere act of the Avatar taking it away would be enough to destroy Tydus. Actually it reminds me of those magical soul-hearts in Once Upon A Time.

      * Compassion was just weak and required little input from the Avatar apart from a magic ritual. The Mayor going to Paws to rescue his daughter would be seen more as an act of hypocrisy than compassion. (you cleanse the shrine before Aidon has a chance to change policies)

      * Humility was okay, but it didn’t involve encouraging people to be more humble. Although I suppose the gargoyles will include humility with their tenents in future.

      * Justice… felt like half the plot was missing. Dealing with Jaana should have been a big moment to turn someone around and then to have used her and Vasagrelem to turn the Judge around… then you cleanse the shrine. It is actually implied in the game, that you should avoid people in Yew until after you have cleansed the shrine; however, you walk right up the Judge and he says nothing different. Just throwing in a few guards (from Wrong) around the town would have made this a section at least a little better.

      * Spirituality was fine. You help some ghosts find peace and LB deals with LBt at the base of the column.

    • Sergorn says:

      Yeah it always annoyed me to death when people blame Ambrosia’s destruction on the Avatar – and a lot of haters were doing that back then and this is just utter nonsense. The Avatar had no way of knowing activating a bloody statue would collapse the whole dome, and he actually saved the Gargoyle race by taking an egg.

      As for Pagan, I’m strongly in the camp of “The world will be better off without the Titans”, hell Mythran evens states is explicitely. 😛

      And obviously I missed it, but the writer musn’t have played the game since it ends with the Avatar, you know, saving the goddam world.