Shroud of the Avatar: Cave Asset Kit Released, Dungeon Asset Kit Updated
Over on the Shroud of the Avatar Developer+ forums, Portalarium have released the second Unity Asset Kit: the Cave Kit.
Howdy! Here is the long awaited and much anticipated Cave Kit scene along with several updates to the Dungeon Kit. This time around the included scene also has a small demo area I put together to help give an idea of some ways to use the kit pieces…
They have also updated the Dungeon Asset Kit, and have (furthermore) released a piece of C# code that will help prospective developers re-align (in batch) assets from the Dungeon Kit that are not properly aligned.
A new set of crowdsourced props has also been released, and the document detailing what sorts of submissions Portalarium are looking for (in terms of user-submitted dungeons) has been updated with a handful of kit-specific tips.