Shattered Moon has made a few improvements to Classic Ultima Online, his multiplayer game made in the style of Ultima 4. Notably, he has implemented Ultima-like merchants in the game, and has made a few UI changes as well.
Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
By popular request, I am proposing a list of ground rules that others can use in their own attempts at an Ultima 6 speed run. Feel free to comment or recommend changes or additions!
Because of a particularly pressing work project, I’ll have to devote hours I might normally use for drafting posts to working on a report instead. As such, the quantity of updates per day might be reduced.
Stephen Emond has created a Rockethub donation hub to crowdfund the last bit of funding he needs to get his Ultimate Collector’s Guide for Ultima published.