Monthly Archive: November 2011

A Site Visitor's Success Story

A Site Visitor's Success Story

About a year ago, someone came to the site looking for a position as an Ultima Online GM. Nearly a year later, let’s check in and see how that worked out for her.

My Reckoning Destiny Cards Arrived!

My Reckoning Destiny Cards Arrived!

I won a draw on the Reckoning Forums to receive a set of three Destiny Cards, the same set that was evidently being given away by Big Huge Games at E3. Naturally, I shot a few pictures as I opened them.

Classic Ultima Online: Wouldst Thou Like To Buy Or Sell?

Classic Ultima Online: Wouldst Thou Like To Buy Or Sell?

Shattered Moon has made a few improvements to Classic Ultima Online, his multiplayer game made in the style of Ultima 4. Notably, he has implemented Ultima-like merchants in the game, and has made a few UI changes as well.

Kingdoms of Amalur: Reckoning: A Hint of Ultima In The Destinies

Kingdoms of Amalur: Reckoning: A Hint of Ultima In The Destinies

Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.

Ultima 6 Speed Run Ground Rules…Finalized

Ultima 6 Speed Run Ground Rules…Finalized

By popular request, I am proposing a list of ground rules that others can use in their own attempts at an Ultima 6 speed run. Feel free to comment or recommend changes or additions!