In case you’ve been living under a rock and haven’t heard, Bethesda Softworks’ new game, The Elder Scrolls V: Skyrim, launched last week. And from the various reviews I’ve seen, it is apparently a damn awesome game.
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
Back when he was still working for Origin, former Ultima Online lead designer Raph Koster recorded an album of songs. After several years of it being “out of print”, he has again made it available for purchase.
I totally missed posting about the latest development diary from the Ultima Return project team, in which Sergorn Dragon talks about some of the world simulation systems that have been developed for it.