Thanks to a little help from Dungy at the Codex of Ultima Wisdom, Ultima Aiera is pleased to present a (mostly) comprehensive comparison of gameplay graphics from the known ports of Ultima 1.
[singlepic id=1446 w=500 h=375 float=center]
The Apple II Original
[singlepic id=1447 w=500 h=357 float=center]
The Atari 8-bit Port
[singlepic id=1448 w=560 h=384 float=center]
The 1986 Apple II Remake
[singlepic id=1449 w=500 h=302 float=center]
The Commodore 64 Port
[singlepic id=1450 w=500 h=313 float=center]
The PC DOS Port
[singlepic id=1451 w=544 h=456 float=center]
The MSX 2 Port
[singlepic id=1452 w=500 h=302 float=center]
The PC8801 Port
[singlepic id=1453 w=500 h=302 float=center]
The Apple IIgs POrt
[singlepic id=1454 w=500 h=375 float=center]
The FM Towns Port
As you can see, there is quite a range in terms of quality and interface design between different ports of the game. For complete details about the different versions of the game — and the differences between — be sure to check out the Codex article on the subject.
Related
Did any of the remakes have the cool demo mode that you could boot up on the original Cal Pacific Apple ][ Player Master? The one that cycled through screenshots and had an adventurer face that morphs into a skull with the caption “SOME FIND FORTUNE…SOME FIND DEATH !!” ??