Monthly Archive: June 2011
Big Huge Games/38 Studios’ upcoming RPG title — Kingdoms of Amalur: Reckoning — won a lot of accolades at E3 this year, and looks really promising. And did I mention that its lead designer is none other than Tiberius Moongazer, former head of Team Lazarus?
Thepal has made great progress on his remake of Serpent Isle, and has posted several new screenshots of Moonshade in demonstration of this.
Fearyourself has been busy experimenting with the use of LUA scripting to handle certain in-game events.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.
Kevin Fishburne has made numerous advances in the development of his Ultima-inspired online game, Sanctimonia, over the past few weeks.
As evidenced by recent code commits, several “under the hood” changes have been made to xu4, the cross-platform Ultima 4 engine.
The Titans of Ether have released a handful of screenshots of their rendition of the Spiritwood, the forest that is home to the Rangers of Britannia.
A video that has recently been posted to YouTube looks, for all intents and purposes, like an introductory sequence to a machinima remake or retelling of Ultima 9.
I need to take a day or two off from the site, as I’m feeling rather burnt out with all this big news that’s been breaking.
Sergorn Dragon offers several observations on the recently-revealed Bob White Plot, noting many interesting points which can be drawn out of the document.