Happy 2011, Dragons & Dragonettes!
Need I say more?
Feel free to discuss resolutions and suchlike in the comments. Here’s mine: learn a game engine, and build a small game. (Unity or Unreal, I’m thinking…I keep flip-flopping between the two.)
Need I say more?
Feel free to discuss resolutions and suchlike in the comments. Here’s mine: learn a game engine, and build a small game. (Unity or Unreal, I’m thinking…I keep flip-flopping between the two.)
whats your resolution?
mine is reach level 10 in ultima six by next year :
Happy new year 🙂
My resolution is finishing college finally (even though I think I will be there with at least one subject left for 2012).
I would also like to learn some more game programming. I’m tired of the boring and useless programs I have to do for college (few are worth the effort…).
Cear: There’s a level 10?
Natreg: Wanna join in on my resolution?
Mine is to finish my Serpent Isle remake. And to make my own game. (yes, in the same year)
Wait, what? A Serpent Isle remake? Why haven’t I heard of this?
Probably because I only announced it a day ago. There is a post in the forums
Ah, that’d be why. I’ll check it out!
I’ve posted a new Awesome screen for you guys.
Kenneth Hynek:
There is actually no limit on levels un Ultima VI Online. however it takes LOTS of experience. It may even be easier to level soon. We have a publish coming out thats definitely coming Aiera’s way.
I look forward to it!
P.S. In case it’s not clear, it’s me…WtFD. 😉
Have the courage to continue my project and get U4 and U5 supported in the end! Potentially at some point in 2011, invite a couple of people to join in on the fun once the project is mature enough and I can let go 😉
And of course, take care of my love all throughout the year 😉
To learn UDK (Unreal Development Kit) and make my own game. I’m thinking a space sim, or Ultima-esque isometric fantasy.
Mine is to finish the first release of Beautiful Britannia within the next 5 years. However, I have further ideas for the next 20 years…
Firstknight: Wow, that’s…a pretty long development window. Are you padding your estimates, by any chance?
I mean…20 years on, will Windows (or whatever comes afterward) still even be able to run games made for an operating system that will be — in that day and age — older than the average game developer? (Assuming, that is, that the average game dev age remains constant at 24 years.)
I suppose virtualization will have improved by then, though, so maybe.
Fearyourself: You’re making excellent progress; I’m sure you’ll hit that goal before year’s end. Indeed, were I a betting man, I’d put money on you hitting it before my eldest sister’s next birthday (July 1).
Browncoat Jayson: Good luck to you, sir!
Iceblade: I will post news of it! Thanks for the notice.