Back to Roots progress; possible U5 bug?
For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s in this post.
However, he has also identified something that he thinks might be a bug in Ultima 5‘s dialogue file:
there seems to be a bug in the CASTLE.TLK file with Weblock’s entry.
Here is what I get with Nytegaard’s program:
gorn
hass
<or>
He is a prisoner in the dungeon!This means that instead of :
You ask gorn/hass, you get “He is a prisoner in the dungeon!”, if you ask gorn, you get “hass”. I checked in-game and confirmed that.I haven’t seen any ripple effects this might have on the rest of the dialogue of Weblock.
I’ve got a couple of questions to everyone:
– Is this known ?
– Would people care about a fix for this and under what form?
I don’t personally recall encountering this, but…well, it’s been a while since I last played Ultima 5, and my memory is what it is (that is: shoddy). So I can’t directly comment on this…but I put it out there for the community. Is this a bug that anyone recalls encountering, and would a fix be welcomed/warranted?
I don’t quite understand this, what do you mean by “You ask gorn/hass, you get “He is a prisoner in the dungeon!”, if you ask gorn, you get “hass”.”
Does this mean if you talk to (whoever it is) and say “hass” to them, they say “He is a prisoner in the dungeon!”, and if you say “gorn” to them, they say “hass” ?
Actually not really.
In theory, gorn is a character in the game and hassad is a character in the game.
Weblock asks you “Who are you looking for?” and if you say gorn or hassad you should get “He is a prisoner in the dungeon!”.
However in the current state of the talk file, you get :
gorn -> “hass”
hass -> I don’t understand/don’t know what you’re talking about
Jc
Fixes are always good.
My fix is done and is here: http://backtoroots.svn.sourceforge.net/viewvc/backtoroots/utils/u5fixCastle/
It’s a simple fix to the issue so nothing huge but still, it’s there ;-).
Tell me if you’d like in another form,
Jc
If you email me a ZIP file & installation instructions, I’ll add it to the B2R project entry. Or create a standalone entry.
Ditto for your updates to Nytegard’s tools.
I found that if you enter into the kitchen in LB castle sometimes the guard blocks you in and you can get out. Happened to me the other day. I had to restore. 🙁 doh!
While we’re on the subject of bugs in Ultima 5… this page describes what appears to be one:
http://lparchive.org/Ultima-4-5-and-6/Update%2030/
Now, I have been carrying around a moonstone for quite a while, and yes, I can plant it underground. Now, from the guides and stuff I’ve read, this is supposed to work. However, when I actually step into the Moongate…
I get transported to some weird 1×1 room with no exits. It’s possible I’m stuck at the entrance of a dungeon I’ve not yet unsealed, but I have no idea. Anyone else know what the hell is up here?
That seems more a bug of the engine itself and not of the data files, I’ll try to figure that one out as I get to that 😉
Jc