Pentagram updated!
Well, it’s been a good couple of years since their penultimate news post, but on October 15th the Pentagram team dropped in a quick update to let us know that, since their need for beta testers was made known, a number of bugs in the engine have been corrected, and more are still being worked on.
I’ve uploaded their latest Windows snapshot, which has a number of the fixes included, and I’ve also re-uploaded their OS X snapshot just for good measure (although that one dates back to January of this year, and so will be buggier).
Update: now with actual link to project entry!
After the next big thing this week, I’ll see about making OS X snapshots easier for Pentagram. Watt, who did the snapshots in the past seems to slack a bit these days. I’ll probably take over.
Sounds good, Dom.
Having just completed Ultima VIII with Pentagram – I can stress that the game works VERY well as it already. I’ll strongly advice anyone feeling like playing U8 to try out Pentagram and report any issue they might find
Exactly. Sergorn and I had very few problems with the whole thing. I say in-game graphics and sound menus, a new save game gump, and it’s 1.0 ready.
Great news, thanks!
I’ve been playing through a bit with Pentagram myself lately and it works great.
I wonder, if they will integrate most of the Ultima series features, like schedules, in the future. 😉
Well, the overwhelming response of the community to their not-quite-official-request for beta testers certainly spurred them into action and contributed heavily to this release. I wouldn’t be surprised if continued enthusiastic response to Pentagram development didn’t inspire someone to try and add stuff like that.