Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Tagged: mobile gaming
No collage image this week; I just ran out of time.
Richard Garriott was talking about PC gaming a lot on Twitter today. And he’ll be making a special announcement at SXSW next Friday. Coincidence?
The careers page on Mythic Entertainment/BioWare Mythic’s website suggests a move away from MMOs, and toward mobile.
Lone Star Gamer caught up with, and interviewed, Richard Garriott at Fantastic Arcade
Former BioWare designer Ethan Levy explains it for you.
Nyrthos is a new game which basically became known online earlier this week. Targeted at browsers and mobile devices, it looks like an Infinity Engine game, more or less, and evidently incorporates many RPG features.
Richard Garriott argues that consoles — and console gaming, by extension — may well be doomed in light of the rise of mobile gaming and the power of mobile platforms.
Richard Garriott asks what his ultimate RPG might look like, and in a lengthy essay answers the question. You can probably guess that the answer involves a mixture of where he’s gone before (with Ultima) and where he’s at now (the casual gaming space). But have a read even so!
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.