On one hand, it sounds like any other MMORPG, albeit with a toolkit allowing modest amounts of player-generated content to be incorporated into the larger game. On the other hand…is this something?
They are also back.
Warren Spector, teaching a class some years ago, brought in Richard Garriott to talk for nearly three hours about…almost everything.
Arkane Studios’ newest game, published by Bethesda, looks pretty interesting.
Arx Libertatis, a port of the Arx Fatalis engine, has been released.
The next game from Richard Garriott and Portalarium, Ultimate Collector: Garage Sale, has entered public beta.
Beamdog, who are currently working on a HD remake of Baldur’s Gate, apparently approached EA about remaking the Ultima games. And they’d also be interested in working on an update to Icewind Dale.
Almost Human’s dungeon-crawling RPG, Legend of Grimrock, has been released!
A quick look at some of the patches and updates for the Ultima titles presently available on Good Old Games, all of which should work with the GOG.com versions of the games.
Rowan Kaiser, writing at the Escapist, examines the small number of significant games that eschewed the typical RPG formula of presenting the character with a final boss or villain to fight.
I know more than a few of you reading this recognize the above computer, a Commodore 64, and in fact probably played your first Ultima game on said computer. These days, when people talk...
I don’t know whether it was a glitch or intentional, but a couple of days ago I noticed that several articles from 2006 and 2007 had crept in to the GamesRader RSS feed.
The Smithsonian American Art Museum is hosting a new exhibit, entitled “The Art of Video Games”. And yes, there’s a bit of Ultima to be found in its presentation.