Spam Spam Spam Humbug: Episode 58 – DEFCON3 & NPC Dialogue


In this episode, we talked for a bit about what makes up interesting dialog elements for quests — about what works and what doesn’t. This question actually went out on Anchor last week, though the resulting discussion wasn’t that long. Still, it gave us a bit of fodder for discussion…though we quickly realized that we’ve milked the topic of dialogue for about all it’s worth for now. That said, we did come to some consensus on what doesn’t work as far as dialogue is concerned: don’t inundate the player with words, whether spoken or to be read.

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