Spam Spam Spam Humbug: Episode 59 – Which Came First: The Story or the Game?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
What’s the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
Is post-secondary education all it’s cracked up to be? Is STEM education the be-all and end-all of education? Why can’t China make ball-point pens?
That time that three guys from BioWare helped Withstand the Fury Dragon’s Beaver Scout troops design their own board games.
Shroud of the Avatar – Update of the Avatar #113 – 2015.02.20: Underworld Gets Tracy Hickman and Steam Greenlight, SotA Single Player Features, Abe on Overworld, Chris Talks Economy, and More!
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.