Ananias Roguelike: Version 1.50 Released; Web Backend Updates

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Slashing Dragon has released another update for Ananias Roguelike, bringing the game version to 1.50. Many of the changes in this release were to the infrastructure of the game, and we’ll get to those in more detail in a bit. In terms of gameplay, archer enemies now drop arrows, various UI changes have been made, and players using the Arcane character class will find they start out with a different wand now.

As to his changes to the game’s infrastructure, Slashing Dragon has been working on the web backend of Ananias recently, focusing on implementing the community features necessary for the Gold Version (read: a premium, paid version) of the game, and on ensuring all the intended links between it and the free version of the game.

To recap, the Free version will always be fully functional, with the gold version adding community features and additional content, as well as being a way to support the further development of the game 🙂

The first community features to be deployed are:

  • Knowing about your friend’s adventures in semi-real time (i.e. “Slash’s Paladin was just killed by a Ghost on Level 4″) as you play.
  • Competing with your friends in a shared ranking.

Diagram? Diagram:

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If you want more details about Slash’s plans for the web backend, have a read of this.

4 Responses

  1. Odkin says:

    I’ve been having fun with Ananias. I’ve won it once and came frustratingly close a second time (of course I died dozens of times. It’s a very straightforward dungeon crawler but very fast and intuitive to play. Over the years, I’ve come to loath the chatty lore-heavy dialogue/narration of so many modern games. This is just move, pick-up treasure, fight, move your inventory around a bit, and keep pushing to the end.

    I keep replaying it because he keeps adding new features and rebalancing. So far he hasn’t made a misstep.

  2. Odkin says:

    Next goal is to try to win without my poor pet being killed first. Aside from the strategy of placing yourself in the right spot to pick monsters off without being swarmed, you also need to decide when your pet attacks or falls back.