Interview with Mike McShaffry
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Ultima fan Húrin has released recordings of the Ultima 4 soundtrack, played on a Roland Sound Canvas, for use in xu4, the cross-platform Ultima 4 engine.
While you’re enjoying your free copy of Ultima 4 from Good Old Games, why not update your copy of the xu4 snapshots as well?
I have updated Ultima Aiera’s copies of the snapshot downloads for Pentagram and xu4, both because they were out of date anyway and because of the recent SDL fixes for the OS X versions.
Fearyourself has continued to work and report on his Ultima-inspired game engine project, Back to Roots, and has even found a way to incorporate the graphics from the recently-released high-resolution tileset for xu4.
Zedex Dragon was, for a time, building a custom version of Ultima 4 for a computer of his own designing, the ZX Spectrum SE.
An issue with deprecated OS functions in the latest version of OS X — code-named “Lion” — causes SDL-based games to crash.
The xu4 team have made a few more tweaks and improvements to xu4’s performance, and have also made significant progress in a “new” tileset for the game.
Darren Janeczek from the xu4 project team sends in some additional screenshots of Wiltshire Dragon’s EGA graphics upgrade for the game, as well as a few screenshots of his Avatar icon-changing utility.