Spam Spam Spam Humbug: Episode 80 – The Three Ultimas on Every Top 100 List
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
A Year of #Portalarium (and #LBSotA): 2014 in Review – In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
The History of Mana: How an Austronesian Concept Became a Video Game Mechanic: An in-depth look at the origins of the word ‘mana’, which hails from the root language of many Polynesian cultures and...
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Blogger Malstrom compares Ultima 8 with Diablo, noting a more-than-merely-passing similarity between the two games.
Due to a Pocket-related error, I missed posting the Bethesda round-up yesterday. So it and the Obsidian round-up get to share space. But that’s okay…these guys are used to working together.
A profesionally-produced web-based cartoon series about the trials and online adventures of MMORPG noobs.
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.