Tagged: World of Warcraft
Spam Spam Spam Humbug: Episode 80 – The Three Ultimas on Every Top 100 List
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
Shroud of the Avatar- A Year of Portalarium: 2014 in Review
A Year of #Portalarium (and #LBSotA): 2014 in Review – In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
Interview with Derek Brinkmann and Tim Cotten of Citadel Studios
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
How Mana Became a Game Mechanic
The History of Mana: How an Austronesian Concept Became a Video Game Mechanic: An in-depth look at the origins of the word ‘mana’, which hails from the root language of many Polynesian cultures and...
Shroud of the Avatar: Player-Made Weapons Will Retain Their History, Become Artifacts. Also, Conversation System Details! (Updated!)
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)
BioWare Mondays
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Ultima 8 and Diablo
Blogger Malstrom compares Ultima 8 with Diablo, noting a more-than-merely-passing similarity between the two games.
Obsidian Fridays Meets Bethesda Thursdays!
Due to a Pocket-related error, I missed posting the Bethesda round-up yesterday. So it and the Obsidian round-up get to share space. But that’s okay…these guys are used to working together.