A Year of Portalarium: 2013 in Review
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)