Ultima Return: Abandoning NWN2, Switching to Unity
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
Scott “Lum” Jennings gave us a bit of a look at the technical underpinnings of Shroud of the Avatar’s conversation system recently.
Lucifuge Dragon has begun to add encounter cards and a quest system to the Unity version of his board game adaptation of Ultima 7: The Black Gate.
Lucifuge Dragon has added NGUI to the Unity version of his board game adaptation of Ultima 7: The Black Gate.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
Lucifuge Dragon continues play-testing his board game implementation of Ultima 7, this time with disastrous results. The Unity version of the game is seeing good progress, however, with network multiplayer now implemented.
Lucifuge Dragon explains his plan for the future of his board game adaptation of Ultima 7: The Black Gate, and in particular its implementation in Unity.
Lucifuge Dragon has been busy porting his board game implementation of Ultima 7: The Black Gate into the Unity engine.