New Faces at Portalarium: Abe Robertson and Marissa Bauer
Portalarium have recently brought a couple of contractors on board to work on Shroud of the Avatar.
Portalarium have recently brought a couple of contractors on board to work on Shroud of the Avatar.
In which we examine some hints, from LinkedIn, as to what may have been going on at Mythic in the studio’s final months.
Divinity: Original Sin’s release date has been pushed back by ten days, but still falls within this month.
The Mad Hermit has released a web-based Unity project that allows you to explore some of the player houses in Shroud of the Avatar.
RIchard Garriott has challenged the Shroud of the Avatar fandom to port his first game, D&D1, to either Unity or Web, for eventual inclusion in Shroud of the Avatar.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Portalarium has hired a few new team members in recent weeks.
A number of former Mythic developers have come together to found Citadel Studios. They’ve also announced their first game, a multiplayer isometric RPG called Shards.
Corv has posted more information about Ultima IX: Redemption to the Titans of Ether website, in addition to a couple new soundtrack pieces.
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
Scott “Lum” Jennings gave us a bit of a look at the technical underpinnings of Shroud of the Avatar’s conversation system recently.