VAGUE: Verily Another Game-engine by an Ultima Enthusiast
Some months ago, Time Machine Dragon alerted me to a side project of his, which he had tentatively named “VAGUE”. Here’s a look at what he had in mind.
Some months ago, Time Machine Dragon alerted me to a side project of his, which he had tentatively named “VAGUE”. Here’s a look at what he had in mind.
The weekly round-up of news related to Piranha Bytes and their two excellent (and Ultima-inspired) RPG series, Gothic and Risen.
Adam Burr has posted a couple of updates to the Ultima Dragons Facebook page, announcing some recent developments in his Ultima-inspired tile-based RPG, The Dark Unknown.
Stephen “Cmdr Falcon” Emond has published his Ultimate Collector’s Guide for Ultima through Amazon’s Createspace; order your copy now!
MIT’s GAMBIT Game Labs is featuring a series of podcasts with former key people from Looking Glass Studios.
Firstknight has posted several new comparison screenshots to demonstrate the texture updates present in Beautiful Britannia 2011 R3.
As of 4:17 PM (MST) today, Ultima Aiera has logged over a million hits since the beginning of its website traffic statistics tracking (in 2008). That’s a pretty major milestone for the site, and a testament to the long-term staying power of Ultima.
Blair “Flashy Dragon” Leggett has published a blog post which describes his take on the events and circumstances surrounding the shutdown of his Flash-based Ultima 4 remake last year.
NASA has evidently relented, to some extent, and will at some point green-light the release of Richard Garriott’s “Apogee of Fear”, the first sci-fi movie ever shot in space.
Pix has updated his Windows-based Ultima Patcher utility to apply the latest Ultima 3 graphics updates from the Exodus Project.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.