Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
The Critical Bit sat down with Richard Garriott to talk about Portalarium and the Ultimate RPG!
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
Two new Ultima Codex subdomains have been launched, for Savage Empire and Martian Dreams.
A couple of additional details have leaked about the Ultima title that Obsidian was approached about back in 2006.
Richard Garriott sat down with the folks at Gather Your Party to talk about Portalarium, Ultimate Collector…and where it’s all leading to.
After a lengthy hiatus, there is news from the Ultima 6 Project team: version 1.1 of the Ultima 6 remake is about to enter beta.
Eric Fry has released a new screenshot from the development build of Nuvie, showing how the engine now handles conversations.