Ultima X Odyssey: Accessible Game Play
Video from a preview DVD for Ultima X: Odyssey. This chapter of the DVD highlights the “accessible gameplay” the title would have featured.
Video from a preview DVD for Ultima X: Odyssey. This chapter of the DVD highlights the “accessible gameplay” the title would have featured.
Video from a preview DVD for Ultima X: Odyssey. This chapter of the DVD highlights the character customization options that the game would have offered to players.
Video from a preview DVD for Ultima X: Odyssey. This chapter of the DVD highlights some of the quests that would have featured in the game.
Video from a preview DVD for Ultima X: Odyssey. This chapter of the DVD highlights the game’s multiplayer combat.
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
The games comprising the Ultima series were, between 1981 and 1999, the defining computer role-playing games. Both the Western and Eastern RPG “schools”, if that is an appropriate term for them, were heavily inspired by the Ultima games, and still feature numerous gameplay and interface conventions that one Ultima or another introduced.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
The Middle-Aged Gamer interviewed some of the more well-known members of the Ultima X: Odyssey development team back in 2008, and posted the entire discussion on his blog.
The Game Archaeologist, one of the periodic features at Massively (the MMORPG news site), looks at the sad story of two Origin MMORPGs that never saw the light of day.