How To Play (And Patch) The Ultima Games Today!
A long-overdue guide to patching and getting the various Ultima games running.
A long-overdue guide to patching and getting the various Ultima games running.
It’s been a long time coming, and Ultima fans have been clamouring for it for years. Finally, the Origin Systems catalogue of titles has come to Good Old Games (GOG), beginning with the Underworld games.
A recently-unearthed video from the 1992 Consumer Electronics Show in Chicago reveals that a Sega Genesis-based port of Ultima Underworld was in the works for the Sega CD. Alas, it never saw the light of day.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Former Looking Glass developer Doug Church, who worked on Ultima Underworld and System Shock, has signed on with Half Life developer Valve.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.
I just stumbled across this, and figured it’d be worth a repost, since it basically speaks most of my own thoughts about Ultima Underworld in relation to the first iD Software titles: Some people...
Boxer, for those who don’t know the name, is a Mac port of DOSBox that claims to vastly simplify the process of playing DOS games using that software. Having used it, I’d say that...