Spam Spam Spam Humbug: Episode 43 – It’s Time for EA to Make a New Ultima
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with changes in the gaming industry?
The Ultima series depicts love in a very philosophically interesting way, one which is very much in line with real-world ideals of mercy.
When you back a crowdfunded project — on Kickstarter or elsehwere — exactly what does that mean? What’s the nature of your pledge, and what is the nature of your relationship with the developer thereafter?
Withstand the Fury Dragon looks back at Ultima Forever a bit after the one-year anniversary of its shutdown.
How does the Ultima series handle masculinity and femininity? How are certain characters — or even the Virtues — portrayed as masculine/feminine?
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
Eleven years ago, the Ultima Codex’s predecessor — Ultima Aiera — was launched. Some pretty wild stuff has happened since then.
In which we look at the news related to Ultima Online and Mythic Entertainment’s Ultima Forver that came out in the last year.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
The people at Mythic — and Paul Barnett especially — loved the communities of the IPs they tried to do new things with, and reached out to them in ways few other developers have.