Spam Spam Spam Humbug 93 – Getting Caught Up
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.
What can we come to know about Honor, as a virtue, by looking at its negation?
Let’s talk about game music – the great, and the forgettable.
Matt Barton continues his interview with David “Dr. Cat” Shapiro, and we learn how much Ultima 9 cost to make.
Denis Loubet teases us with a piece of concept art for an isometric, tile-based Ultima…possibly the earliest version of Ultima 9.
We take a look at PC Gamer’s Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.
Iceblade has added a Journal section to the Forgotten World website, the start of an online equivalent to Ultima 9’s manual.