Interview with Derek Brinkmann and Tim Cotten of Citadel Studios
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Richard Cobbett, writing at PC Gamer, takes a look at the Ultima series…and the Avatar’s role in setting up the various events that plagued Britannia therein.
Chaoji Li has re-released IDOS 2, a full-featured DOSBox port, on the iOS App Store. You should probably grab this now, lest Apple pull it down.
The Nuvie team have added a number of new features to their cross-platform engine, enhancing its support for Martian Dreams.
Former Origin Systems writer and tabletop RPG legend Mike Nystul is in a bad way. He could use some help.
Extra Credits recommends that you play Ultima 7. And while they’re not wrong about that, they may have erred slightly in labeling it the “Original Open World CRPG”.
I wrote the Ultima 6 review for Felipe Pepe’s cRPG Player’s Handbook. Check thou it out!
Gamezone and Hardcore Games both published “Top RPGs of All Time” lists recently. Neither of them thought to include an Ultima game on their list, though.
The Nuvie team have been hard at work adding support for Martian Dreams to the cross-platform Ultima 6 engine.