Tagged: Ultima 5
Back to Roots: Savegames, Monsters, and LUA
Fearyourself has been busy experimenting with the use of LUA scripting to handle certain in-game events.
How To Play (And Patch) The Ultima Games Today!
A long-overdue guide to patching and getting the various Ultima games running.
Back to Back to Roots
Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.
Ultima 6 Technical Documents
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 6, covering areas such as conversation syntax, object design, and Origin’s in-house map editor.
Cheerful Dragon's Bugfixes For Lazarus Have Moved
Cheerful Dragon left a comment to inform us all that he has moved the downloads for his collection of bugfixes for Ultima V: Lazarus to a new location.
Back to Roots Adds NPC and Merchant Support
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
New Gallery: Ultima 5 C128 Soundtrack
Goldenflame Dragon has recorded the soundtrack of the C128 version of Ultima 5, and made it available for your listening (and downloading) pleasure.
New Project: The Dark Unknown
Goldenflame Dragon’s Ultima-inspired “spiritual prequel” to the Ultima series, a browser-based game in the style of Ultima 5.
Dungeon Siege Now Available On Steam…But There's a Catch!
Dungeon Siege, the game used to make two astounding Ultima remakes, is available via Steam, although not directly.
Back To Roots March Updates
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.