“Ultima V Redux”: A Few Key Things
The “Ultima V Redux” project, now powered by the Ebiten engine, is moving ahead at what seems a much more rapid pace.
The “Ultima V Redux” project, now powered by the Ebiten engine, is moving ahead at what seems a much more rapid pace.
Brad Hannah is pivoting his “Ultima V Redux” project away from the Unity engine, in favour of the leaner Ebiten engine.
Majuular has been publishing video retrospectives of the “Ultima” series; he’s already done the first five games, with more to come.
The promising-looking effort to rebuild “Ultima 5” in 3D now boasts working shrines!
Brad Hannah is working hard to adapt the cutscene maps from “Ultima 5” in “Ultima 5 Redux”.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers Origin Systems’ struggle to adapt to developing “Ultima 6” for MS-DOS.
UO players can now decorate walls in their houses with posters depicting the box art of most (all?) of the “Ultima” games.
A game engine in the style of “Ultima 4-6”, with some features from “Ultima 7” also included.
A patch that replaces the Avatar’s green clothing in “Ultima 5” with red clothing.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.