Tagged: Ultima 4

xu4 resumes development

xu4 resumes development

Andrew Taylor’s SDL-based re-creation of Ultima 4 was intended to be a cross-platform version of the game, much as Exult is for Ultima 7. The project fell dormant after 2008, but has since been...

Back to Roots progress report

Back to Roots progress report

Fearyourself emailed me to report on his progress with his project, Back to Roots. He has been quite busy with “behind the scenes” work, and has added support for “pretty much every NPC” from...

What is your favourite early Ultima art style?

What is your favourite early Ultima art style?

I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...

Thank you, Shattered Moon!

Thank you, Shattered Moon!

Shattered Moon, whom some of you may know and recognize as the developer behind Classic Ultima Online, chipped in a sizeable donation to Aiera last week, for which I am monumentally grateful. I mean,...

EUO updates…many, many updates!

EUO updates…many, many updates!

It’s been a while since I checked in on EUO, Max Breedon’s “little project that could,” but in the interim it would appear that Max has made several enhancements to his Ultima-inspired project. For...

Added: Back to Roots

Added: Back to Roots

Commenter Fearyourself, who has stepped to the fore to help Kevin Fishburne with his coding issue, has an Ultima-inspired engine creation project of his own, which I have just now gladly added a project...

Shattered Moon gets a facelift!

Shattered Moon gets a facelift!

Shattered Moon contacted me about the possibility of jettisoning Drupal as the content management system for Shattered Moon, the home page of his Classic Ultima Online project. I built the first page for him...

Ray-traced Ultima goodness

Ray-traced Ultima goodness

While doing some reading for his Masters programme, Dino stumbled upon a lecture on ray-tracing (a 3D rendering technique) that featured some Ultima-themed artwork as an example: Notable elements in the diagram include the...

Game conveniences we take for granted

Game conveniences we take for granted

Apropos of this, this list of the “Top 10 Current-Gen Conveniences We Take For Granted” from GameFAQs seems relevant. For example: #6: Objective Markers Remember how in old RPGs, you would be told to...

25th anniveraries abound!

25th anniveraries abound!

Nintendo has announced a special red Wii version to mark the 25th anniversary of the Mario franchise; the first Super Mario Brothers game released on September 13, 1985. Interestingly enough, just three days later,...

Richard Garriott: "Kids today!"

Richard Garriott: "Kids today!"

Ultima creator and private astronaut Richard Garriott has issued a short response, on Twitter, to this bit of admittedly sorry news. His opener: And a follow-up comment: I think most of my own thoughts...