Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
An Unreal Engine-based remake of “Escape from Mt. Drash”, being built using CORE Games.
The “Nox Archaist” team have coaxed quite decent-sounding speech out of an Apple ][. Find out how!
The ScummVM team are on the cusp of adding support for Ultima 1, Ultima 6, and Ultima 8.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
Things have been a little quiet at the Ultima Codex this month. Here’s why!
In which a geek-out session about the Ultima games becomes a springboard for discussion about a new book on the history and people of Origin Systems.
Streamer Squibbons has set up a new, speedrun-focused section at the Ultima Wiki.
Matt Barton takes a look at what he calls the Silver Age of RPGs, and the role that the early Ultima games played therein.
Film Goblin attempts to recap the Ultima series, and heaps some praise upon it…but also errors in numerous details.