Checking In on Sanctimonia’s Progress
Kevin Fishburne has been hard at work on Sanctimonia, adding more persistent objects, tweaking the game’s camera, and getting doors and other portals implemented.
Kevin Fishburne has been hard at work on Sanctimonia, adding more persistent objects, tweaking the game’s camera, and getting doors and other portals implemented.
Sergorn Dragon has announced, via Twitter, that Team Return are abandoning the use of the Neverwinter Nights 2 engine, in favour of Unity.
The Titans of Ether have a new website and forum, and will be posting news of Ultima IX: Redemption’s development in the weeks to come!
Richard Garriott wants to help David “Iolo” Watson reach 500 followers, and may even commission a second musical piece from him if he can hit this goal.
As Soryu Dragon reminds us, this week marked the fourtheenth year since the release of Ultima 9.
Iolo is alive and well in David Watson’s pithy reply to Richard Garriott on Twitter.
Extra Life kicks off tomorrow, and goes for a full 25 hours thanks to the time change. I won’t be playing that straight through, but I will be getting in some Ultima 7 over the weekend, and into next week. There’s still time to donate!
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
A bit of spontaneous silliness that occurred yesterday, in which mild fun is poked at Richard Garriott’s recent affinity for a red polo shirt.
Ian “Tiberius” Frazier, Team Lazarus’ former leader, is now the lead designer for the next Mass Effect game.