Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
The first episode in what I hope will become a weekly Ultima Codex podcast has been published.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Deathfire: Ruins of Nethermore A few updates have been posted to Guido Henkel’s Deathfire Kickstarter page, which cover such varied topics as combat mechanics, characters, new backer rewards, and even some actual gameplay. Henkel...
Fallout: New Vegas You’ll all be happy to know, I’m sure, that DOUG the Eagle Dragon has emerged from hiding and posted an anti-walkthrough for Obsidian’s contribution to the Fallout series. It is, as...
The weekly round-up of news pertaining to former Interplay developers and their various new projects.
I have the feeling that I missed posting this last week, so there’s quite a lot of linkage in today’s round-up of what Obsidian Entertainment and inXile Entertainment have been up to.
The weekly round-up of news pertaining to former Interplay developers and their various new projects.
The weekly round-up of news pertaining to former Interplay developers and their various new projects.