The Dark Unknown: Player Reference Guide
Goldenflame Dragon has released a player reference guide for The Dark Unknown, which borrows many style cues from the classic Ultima reference cards.
Goldenflame Dragon has released a player reference guide for The Dark Unknown, which borrows many style cues from the classic Ultima reference cards.
Goldenflame Dragon has updated the layout of the website for his Ultima-inspired, browser-based game, The Dark Unknown.
Goldenflame Dragon has a question about how he should handle wandering monsters on the world map of The Dark Unknown, his homage to the Ultima series, when they encounter the player when the player is already engaged in combat.
Goldenflame Dragon has made progress on implementing traps in The Dark Unknown, his browser-based homage to the Ultima series.
Goldenflame Dragon has implemented sound effects and music in his browser-based, Ultima-inspired RPG, The Dark Unknown. At present, these work in Chrome and Firefox.
Goldenflame Dragon has added a Light spell to his browser-based, tiled RPG, The Dark Unknown.
Let’s hear it from you, Ultima fans! Vote for the fan project that is “the” project of 2013!
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Goldenflame Dragon has implemented bandit and monster AI in his Ultima-inspired, browser-based, tiled RPG, The Dark Unknown.
Goldenflame Dragon has released an image of the map for The Dark Unknown, showcasing all the Point of Interest nodes thereupon.
Goldenflame Dragon solicits some input from the Ultima fandom as to how to handle line of sight blocking in his browser-based, Ultima-inspired tiled RPG, The Dark Unknown.