“Elderlands”: Josh Ely Takes Over
Jason Ely will be handing off development of “Elderlands” to his son – and a small team – while he pursues a new employment opportunity.
Jason Ely will be handing off development of “Elderlands” to his son – and a small team – while he pursues a new employment opportunity.
Jason Ely has announced that he’ll be stopping development of “Lothgar Online”, a legacy project, and focusing full-time on “Elderlands” going forward.
Jason Ely is still working on “Elderlands” when time permits, and the MMORPG isn’t going away. But he’s not going to commit to publishing development schedules anymore.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
A mish-mash of topics, with a lot of talk about emulators for old gaming consoles.
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Let’s look at some (more) of the pitfalls that can affect game development.
Let’s look at some of the pitfalls that can affect game development.