Spam Spam Spam Humbug 160 – Games We Can’t Go Back To
Oh, to wander some long-forgotten game worlds once more.
Oh, to wander some long-forgotten game worlds once more.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
THQ Nordic and Kaiko Games’ remaster of “Kingdoms of Amalur: Reckoning” has finally dropped.
We get lost somewhere between nostalgia and novelty, and spend a lot of time talking about Star Wars, anime, and World of Warcraft.
Killing time in a hotel room far from home is a lot like social distancing, isn’t it?
Actually, we mostly got the book out of our system last episode (mostly). But how can you pass up a title like that?
Portalarium may explore console ports of Shroud of the Avatar at some point, if Richard Garriott gets his way.
Where did it all start, our respective fascinations with computers and gaming consoles? What were the systems — and who were the people — along our technological journeys?
Let’s take a look at different forms of conversation systems that crop up in games.