Richard Garriott: Blizzard Must Contend With the "Zyngas of the World"
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
I’ll be offline for pretty much all of the weekend, so feel free to read up on this selection of gaming-related news and discuss anything — related to the links, or not — amongst yourselves.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera. I’m posting it early today because I’m crazy-busy with stuff to do in real life. Plus, the site’s getting a MySQL update tomorrow, so I don’t want to add much in the way of new content until that is finished.
The head of development for EA Sports, Andrew Wilson, delivered a talk in which he discussed pricing models for games in the “Gaming 3.0” future. And believe me, it’s way more interesting than that buzzword-laden phrase suggests.
EA has recently made major purchases in the social and mobile gaming spaces, acquiring developers Ohai and PopCap as part of their increased focused on socially-driven gaming.
Marcus “Markee Dragon” Eikenberry sits down with Richard Garriott for a lengthy discussion about Lord British’s plans for the social gaming space.
They’re here already: social/browser-based games that go far, far beyond the trite simplicity of Farmville. Is it wise to write browser games off as a passing fad that won’t go anywhere?