Speedruns of Serpent Isle, Ultima 8, and Ultima 9
Short playthroughs of the last three single-player Ultima games that rely heavily on cheat modes.
Short playthroughs of the last three single-player Ultima games that rely heavily on cheat modes.
DOUG the Eagle Dragon has recently updated his anti-walkthrough for Serpent Isle with some additional notes from his brother.
Reggie C., blogging at Extra Lives, has penned a truly excellent retrospective of the entire Ultima series, spread across a number of articles.
Many more photos and sketches from Chris “Binky” Launius, whom kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems artwork.
The Exult team have managed to address a few more bugs in Exult, including the issue with crystal balls in Serpent Isle.
The Ultima Return team have released another music track from Panu “Grotto Dragon” Aaltio.
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.
Sergorn Dragon has updated the Ultima Return website with some awesome new artwork by Andrea Fryer, as well as his thoughts on Ultima 7 Part 2: Serpent Isle.
The world design documents (read: hand-drawn maps) for the original plot of Serpent Isle have been moved into the Origin Gallery here at the Ultima Codex.
Pix celebrates the 20th annviersary of Serpent Isle with a couple of photographs of some unique collector’s items he has acquired.
Why not watch a Serpent Isle “Let’s Play” on this, the game’s 20th anniversary?