The RPG Codex Interviews Warren Spector
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
In which I take a look at how Mythic’s Ultima Forever: Quest for the Avatar has changed since several Ultima Dragons were given the opportunity to alpha test it some time ago.
The Ultima Return website has been updated, and features another NPC portrait for us to enjoy.
Short playthroughs of the last three single-player Ultima games that rely heavily on cheat modes.
DOUG the Eagle Dragon has recently updated his anti-walkthrough for Serpent Isle with some additional notes from his brother.
Reggie C., blogging at Extra Lives, has penned a truly excellent retrospective of the entire Ultima series, spread across a number of articles.
Many more photos and sketches from Chris “Binky” Launius, whom kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems artwork.
The Exult team have managed to address a few more bugs in Exult, including the issue with crystal balls in Serpent Isle.
The Ultima Return team have released another music track from Panu “Grotto Dragon” Aaltio.
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.