A Year in Ultima Fan Projects: 2013 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
In which I take a look at how Mythic’s Ultima Forever: Quest for the Avatar has changed since several Ultima Dragons were given the opportunity to alpha test it some time ago.
The Ultima Return website has been updated, and features another NPC portrait for us to enjoy.
Short playthroughs of the last three single-player Ultima games that rely heavily on cheat modes.
DOUG the Eagle Dragon has recently updated his anti-walkthrough for Serpent Isle with some additional notes from his brother.
Reggie C., blogging at Extra Lives, has penned a truly excellent retrospective of the entire Ultima series, spread across a number of articles.
Many more photos and sketches from Chris “Binky” Launius, whom kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems artwork.