Tagged: Serpent Isle
Exult: The State of Exult
In a lengthy update, Dominus from the Exult team explains why the project hasn’t progressed much of late, and hints at the need for new team members.
Interview with Mike McShaffry
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Exult: Much-Needed Attention, Altar of Discipline Fixes…Final Version Soon?
Exult got some “much needed attention” recently, including a fix for some of the issues involving the Altar of Discipline in Serpent Isle. Will we soon see a “final version” release?
A Year in Ultima Fan Projects: 2013 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Exult: New Snapshot Builds; Stop Using Version 1.2!
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
The RPG Codex Interviews Warren Spector
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
Ultima 3: Thirty Years Ago
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
Ultima Forever: From Alpha to iOS
In which I take a look at how Mythic’s Ultima Forever: Quest for the Avatar has changed since several Ultima Dragons were given the opportunity to alpha test it some time ago.
Ultima Return: New NPC Portrait
The Ultima Return website has been updated, and features another NPC portrait for us to enjoy.