Tagged: Serpent Isle

Some rambling Easter thoughts

Some rambling Easter thoughts

Back when I was still actively working on Lost Sosaria, I wrestled with various “morality” systems that I might want to work in to the game…the default karma approach that had featured in precious...

Return to Serpent Isle: March Update

Return to Serpent Isle: March Update

Every good thing comes in chunks, like bits of brownie in the DQ Blizzard. Sergorn Dragon has posted the latest monthly update for his “sequel to Serpent Isle” project, and the biggest thing to...

Return to the Serpent Isle

Return to the Serpent Isle

Sergorn Dragon has just re-launched a project idea he’s had for a few years now: Return to the Serpent Isle. Using the Neverwinter Nights 2 engine, this project is not a remake, but rather...

Serpent Isle…Online?

Serpent Isle…Online?

(Some of you Dragons may already have heard of this, but I just tripped over it, so it’s news.) It looks like Razimus — who when last I heard from him was contemplating reviving...

More Ultima blogging!

More Ultima blogging!

Dino links to a pair of articles (1, 2) by Sheri Graner Ray, a former Origin employee and now a senior game designer with Schell Games, who has been in the gaming industry for...

To-do list for the site

To-do list for the site

Bumped again for my own purposes: there’s a few things left undone here. [image:98:r:s=0:l=x] This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it...

Stuff I read in the Exult forums

Stuff I read in the Exult forums

I sometimes forget to check the Exult forums for a few weeks at a time, which I really shouldn’t do. Forget, that is…shouldn’t forget. Like as not, those forums are the hub of much...

SI BG Merge Updated

SI BG Merge Updated

This interesting project that imports shapes from The Black Gate into Serpent Isle has been updated and patched since last I looked in on it. Specifically, it has been updated to version 6.8.7, which...