Sanctimonia: Depth Testing and Persistent World Objects
Kevin Fishburne has begun adding persistent world object blocks to his Ultima-insipred, PvE MMORPG, Sanctimonia. Depth testing is also being implemented.
Kevin Fishburne has begun adding persistent world object blocks to his Ultima-insipred, PvE MMORPG, Sanctimonia. Depth testing is also being implemented.
Kevin Fishburne has improved the look of Sanctimonia’s in-game cloth map feature.
Kevin Fishburne has made a number of refinements to Sanctimonia’s interface and sount effects over the last few days.
Kevin Fishburne has posted his monthly progress report detailing the development status of his Ultima-inspired, PvE MMORPG, Sanctimonia.
Kevin Fishburne has released a video detailing the initial crafting GUI he has put together for Sanctimonia, his Ultima-inspired PvE RPG.
Kevin Fishburne has taken a break from working on sound effects, and has begun focusing on the crafting system for Sanctimonia.
Kevin Fishburne tweeted a few times over the weekend about the current state of his Ultima-inspired MMORPG.
Over the last several days, Kevin Fishburne (our own Sanctimonia) has been releasing a series of sound effects to the public domain.
Kevin Fishburne has announced an alpha test for his Ultima-inspired, PvE MMORPG, Sanctimonia. Sign up now!