Alex St. John Visits Britannia Manor
DirectX platform developer and WildTangent founder Alex St. John visited Richard Garriott’s Britannia Manor a while ago. He just wrote about the experience.
DirectX platform developer and WildTangent founder Alex St. John visited Richard Garriott’s Britannia Manor a while ago. He just wrote about the experience.
Richard Garriott (and, presumably, Shroud of the Avatar) will be turning in an appearance at Rooster Teeth’s RTX 2013.
Matt Barton sat down with Richard Garriott for yet another chat, this time focusing on indie games, ethical systems, and (of course) Ultima.
The most recent developer hangout for Shroud of the Avatar focused on some planned features for the game that should be of interest to Ultima fans.
The exact release date is seemingly recalled by no one, but Ultima 1 was first released in June, 1981.
The latest “Pen of the Avatar” session with Portalarium concept artist Stephen Daniele features a lot of Photoshop work.
The annual Unity conference — Unite — will feature Richard Garriott as its keynote speaker this year.
If you have experience with the Unity 3D engine and C#, why not send Dallas Snell your CV?
Richard Garriott offers, via a tweet, a compliment to the Ultima Forever team.
The Portalarium staff do periodic “team standups” in which they quickly report on the task(s) they have been pursuing of late. I’m going to try and cover those.