Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
ScummVM developers have been working on improving the support for the “Crusader” games in the Pentagram engine, which was recently incorporated into ScummVM.
There’s ScummVM branding to be found on the Sourceforge pages of three well-known Ultima engine re-creations.
The ScummVM team are on the cusp of adding support for Ultima 1, Ultima 6, and Ultima 8.
An examination of games which have over- or under-delivered on promises made early in development.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Amiga Future, a German-language technology magazine, featured articles about Nuvie and Pentagram back in 2011.
WJP has made quite a number of updates to Pentagram over the last little while, and corrected a number of bugs.
The snapshots for Pentagram, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added, as has CoreAudio MIDI support.