Ultima Forever: Big Feature in Chip PowerPlay
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
Scans of the Ultima Forever article from the most recent edition of Australian gaming magazine PC PowerPlay.
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
A brief look at the graphical evolution of Ultima Forever, from its inception as a Microsoft Excel table to its present-day form.
An early piece of concept art for Ultima Forever, showcasing Mythic’s re-imagining of the Avatar.
Paul Barnett’s talk about Ultima Forever at GDC Online can now be viewed for free via the GDC Vault!
Some gaming news sites are just catching on to the fact that BioWare Mythic became “just Mythic” again late last month.
It looks like Mythic Entertainment invited a bunch of people — not just in-house testers, but Ultima and Origin Systems fans in and around the Fairfax area — to visit their studio and test...
The studio developing Ultima Forever has re-branded…and taken on its old name once more.
Massively and The Verge have posted articles filling in more details about Paul Barnett’s GDC Online talk…or, at least, its content.