This Is Why Marketing Departments Should Be Kept At Arm’s Length
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
A brief look at the graphical evolution of Ultima Forever, from its inception as a Microsoft Excel table to its present-day form.
An early piece of concept art for Ultima Forever, showcasing Mythic’s re-imagining of the Avatar.
Paul Barnett’s talk about Ultima Forever at GDC Online can now be viewed for free via the GDC Vault!
Some gaming news sites are just catching on to the fact that BioWare Mythic became “just Mythic” again late last month.
It looks like Mythic Entertainment invited a bunch of people — not just in-house testers, but Ultima and Origin Systems fans in and around the Fairfax area — to visit their studio and test...
The studio developing Ultima Forever has re-branded…and taken on its old name once more.
Massively and The Verge have posted articles filling in more details about Paul Barnett’s GDC Online talk…or, at least, its content.
Destructoid has an article up about Paul Barnett’s Ultima Forever talk, which includes some quotes from the man.
A funny slide from Paul Barnett’s GDC Online presentation about Ultima Forever.
With Richard Garriott’s blessing, Lord British will evidently be making some sort of appearance in Ultima Forever.