Extra Life Update: Many Thanks, Team Vas Mani Needs You
In which I offer a note of thanks to all those who have supported Extra Life thus far, and try once more to get some of you to join the Vas Mani team.
In which I offer a note of thanks to all those who have supported Extra Life thus far, and try once more to get some of you to join the Vas Mani team.
Origin historian Pix took a brief look at the Super Famicom port of Savage Empire.
Origin historian Pix has finished his playthrough of the Super Famicom port of Ultima 6.
Alex St. John, one of the creators of the DirectX technology platform and founder of WildTangent explains, in a lengthy blogpost, just how instrumental Origin Systems was to the development of DirectX.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6, after weathering yet another change of website host.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
Richard Garriott was one of the keynote speakers at Unite 2013 today. He discussed his career and history in the game development industry, and the ways in which Unity was aiding and speeding the development of Shroud of the Avatar.
Mythic are making some updates to Ultima Online’s patcher, and would like to remind players about the proper format for game codes.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6.
Pledge to Extra Life and Shroud of the Avatar during the Hearth of Britannia’s Telethon of the Avatar, and you could win a copy of Kingdoms of Amalur: Reckoning, the epic fantasy RPG designed by Ian “Tiberius” Frazier of Ultima V: Lazarus fame!