The Ultima Source Code Offline Archive Project (USCOAP)
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
GOG have released Wing Commander Prophecy, the fifth installment in the Wing Commander series.
The RPG Codex caught up with Warren Spector for an extensive, in-depth interview about his days at Origin Systems and his work on various games there…the Ultima series in particular.
The Ultima Web Archive, a treasure trove of Ultima-related information originally developed for the Ultima Dragons, but later made part of the official Origin website, was removed from UO.com some time ago. However, Fenyx4 from the Codex of Ultima Wisdom has restored it…here at the Ultima Codex.
Night Dive Studios sat down with Paul Neurath for a chat about Looking Glass Studios, System Shock…and (of course) Ultima Underworld.
In which I offer a note of thanks to all those who have supported Extra Life thus far, and try once more to get some of you to join the Vas Mani team.
Origin historian Pix took a brief look at the Super Famicom port of Savage Empire.
Origin historian Pix has finished his playthrough of the Super Famicom port of Ultima 6.
Alex St. John, one of the creators of the DirectX technology platform and founder of WildTangent explains, in a lengthy blogpost, just how instrumental Origin Systems was to the development of DirectX.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6, after weathering yet another change of website host.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.