Pimps and Dragons: Ultima Online Profiled in The New Yorker, Circa 2001
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Over on the Ultima Dragons Facebook page, Dino the Dark Dragon (among others) commented that Chlorthos’ Origin Systems logo wallpaper should really have read “we created worlds”. So I obligingly fired up Gimp this...
Courtesy of Chlorthos Dragon, this week’s excellent desktop and mobile phone wallpaper is none other than the Origin Systems logo set upon a backdrop of stars. It is available in both portrait and landscape...
The Digital Antiquarian takes a look at Origin Systems’ move to New England and the context in which Ultima 4 was created.
PC Gamer interviewed Richard Garriott and Starr Long about Shroud of the Avatar at E3, and also got a hands-on look at the game.
EA is selling most of the single-player Ultima games via their Origin digital storefront now, although Ultima 7 is noticeably absent from the catalogue at present.
Electronic Arts announced that Mythic Entertainment (or EA Mythic, as they were most recently known) is closed today. What this means for Ultima Forever is…uncertain.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
An interview with Starr Long from 1999, which (at a guess) took place during the production of Ultima 9.
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
The eighth — and darkest — chapter in the Ultima series was released twenty years ago today.