Classic Ultima Online Journeys Onward
Shattered Moon has posted another monthly updated to his project, an online version of Ultima 4, noting various changes made over the past month
Shattered Moon has posted another monthly updated to his project, an online version of Ultima 4, noting various changes made over the past month
Basjian is described by its creator as “a not-so-MMO game”. Written in JavaScript and Node, it sports a distinctly old-school, Ultima-esque look.
Development of Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, proceeds apace with the addition of landscape sub-layers, alpha tiles to transition between textures, and a newly-working particle system.
The open source, 3D MMORPG engine has added some new terrain-bending features to its bag of tricks.
The Ultima 6 Online client has been updated to correct some unfortunate business with the swamp boots.
Another online version of Ultima 6 has been discovered, this one using Ultima Online’s protocols.
Sanctimonia, the Ultima-inspired online RPG being crafted by Kevin Fishburne, has added a digging/mining system…and promises to be huge!
Early-version soundtrack pieces from Kevin Fishburne’s Ultima-inspired online game, Sanctimonia.
Kevin Fishburne sent along this video of his work-in-progress online game (and game engine) Sanctimonia, which demonstrates how the game will render water and terrain, and how the camera follows the player around. He...
Classic Ultima Online has been largely silent for a couple of years now (maybe more), but developer Shattered Moon posted an update at the beginning of February, in which he reviews the original objectives...