Sanctimonia Updates: Many and Varied
Kevin Fishburne has made numerous advances in the development of his Ultima-inspired online game, Sanctimonia, over the past few weeks.
Kevin Fishburne has made numerous advances in the development of his Ultima-inspired online game, Sanctimonia, over the past few weeks.
Kevin Fishburne has had a busy couple of weeks, and has made many improvements to his work-in-progress Ultima-inspired online game, Sanctimonia.
After weathering a server outage due to storms, Ultima 6 Online launched a new in-game event pitting players against whatever horrors the “mad mage Penumbra’s experiments” have cooked up!
Shattered Moon has made a series of updates to his online version of Ultima 4, although it does not appear that he has released a new client for it.
Richard Garriott delivered the keynote speech at the LOGIN 2011 conference, in which he articulated his belief that the “third era” of video games — casual, social gaming — is well underway.
Development on Sanctimonia, the work-in-progress Ultima-inspired online game by Kevin Fishburne, proceeds apace. The implementation of scenery objects (trees and suchlike) is still being worked on.
A warning of sorts has been posted to the Ultima 6 Online project blog, cautioning against being too trusting of in-game guests.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.
Kevin Fishburne has made great strides in implementing objects — e.g. scenery assets — in his still-in-development Ultima-inspired online game, Sanctimonia.
The Ultima 6 Online wiki has been moved/merged into the Codex of Ultima Wisdom.
Kevin Fishburne reports on progress he has made in recent days on implementing object generation in his Ultima-inspired online game, Sanctimonia.