A Year in Ultima Fan Projects: 2014 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2014, and note the progress that these have made.
The Nuvie team have been hard at work as 2015 dawns. They’ve even restored the proper Ultima 6 endgame music to the engine.
The Nuvie team have added a new conversation gump to the engine, which makes conversations in Ultima 6, Martian Dreams, and Savage Empire much easier to follow.
The Nuvie team have added a number of new features to their cross-platform engine, enhancing its support for Martian Dreams.
Eric Fry, of the Nuvie team, has discovered unused logic in the Martian Dreams assembly code, which controls — or would have controlled — the effect of consuming red berries in the game.
The Nuvie team have been hard at work adding support for Martian Dreams to the cross-platform Ultima 6 engine.
The Nuvie team have been hard at work expanding the engine’s support for Martian Dreams. They have also begun adding multi-language support!
Time Machine Dragon has been thinking about the future of xu4 and whether the project should continue to be worked on.
A set of screenshots showcasing Nuvie’s current support for Martian Dreams.
Eric Fry has made a number of updates to the Nuvie engine recently, as he works on adding support for Martian Dreams to it.