Spam Spam Spam Humbug 159 – UO Development Woes
Thoughts on some of the questionable design decisions made over “Ultima Online’s” lengthy history.
Thoughts on some of the questionable design decisions made over “Ultima Online’s” lengthy history.
Let’s look at some (more) of the pitfalls that can affect game development.
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
Let’s look at some of the pitfalls that can affect game development.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
With more and more title incorporating “RPG elements”, can it be said that RPGs are the foremost category of video games?
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
At least in the realm of PC games, physical box copies seem to be going away…with the exception of collectors editions that have lots of feelies in them.
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.